In your browser · Saves stay on this device
Open it.Floor it.
Two laps shouldn't start with a download, an install, a sign-up and a wait for updates. Lepus runs in your phone's browser: pick a car, head up a mountain road at dusk, steer, drift and accelerate with two thumbs, and race two timed laps. Your times and upgrades live only in this device's browser — no account, and no leaderboard asking you to sign in.
Needs a browser with WebGL 2 · phone or desktop
Four steps, two thumbs.
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Pick a car.
In the garage a car can turn on its own, pause, or reset. Switch the backdrop between a black studio, an architectural gallery and a sunset lookout; your choice is saved on this device, doesn't change the track and doesn't re-download the car.
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Pick a map.
Meridian Pass is two timed laps. In Island City you just roam: no lap limit, no snapping to a line. Midnight Streets and Desert Rally are one lap each with six checkpoints, and the weather changes as the race goes on.
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Left thumb steers; right thumb does throttle, brake and drift.
Your thumb can slide from one pedal to the next without lifting. On a desktop, use the keyboard.
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Finish, earn a medal, buy upgrades.
“Race Prep” keeps three levels of power, tyre and range upgrades for each car, starting with 600 points. Upgrades only apply to the new challenges: they don't change your best time on the mountain road or the physics in the city.
Three things we keep apart: photos, reconstruction, game design.
Where each named car comes from is written in the game.
Some cars in the garage are reconstructed from photos; others are models by third-party authors. Each car's source, licence, list of changes and no-affiliation notice are in the game's credits. Until the rights review for these cars is finished, this page doesn't introduce them one by one.
Energy, grip and upgrades are game design.
The numbers aren't real fuel economy, fast-charging or tyre data. The driving physics is fully manual and tuned for game feel; it isn't a simulation.
The engine sound is a stand-in, recorded from similar real cars.
The recordings are licensed, but none of them is of the actual car it plays for. Sound is off by default; you switch it on in the garage. The game's help and pause menus list each recording's source and licence.
Frame rate isn't guaranteed.
Graphics quality has a manual setting and an automatic one that steps down when the frame rate stays low. Low-end phones lose detail; they don't go to a black screen.
Four maps.
- Meridian Pass
- Your best time is kept.
- Island City
- 4.8 km across, with a 14.45 km outer loop; no lap limit, no times recorded.
- Midnight Streets
- Six checkpoints, and rain that keeps getting heavier.
- Desert Rally
- Six checkpoints, and dust that keeps getting thicker.
Each car's source, licence and list of changes are in the game's credits; sources and licences for the engine sounds are in the game's help and pause menus.
Nothing to download.
Once it launches, opening the link is the game. Saves live in this device's browser; switch browsers or clear the cache and they're gone. We have no accounts to keep them for you — that's by design, not a flaw.
There's no public address yet. Leave us an email and we'll write back when it launches. No sign-up, no mailing list.
| Platform | Status |
|---|---|
| Phone browser · touch | Not launched |
| Desktop browser · keyboard | Not launched |